AI Insights · Timothy · January 2022
Top 5 Virtual Pet Apps in Finland Q4 2021
A review of the performance of the top 5 virtual pet apps in Finland during Q4 2021, including their downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 virtual pet applications in Finland saw varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting trends for these popular apps.
Cat Game - The Cats Collector! from MinoMonsters, Inc. experienced a mixed quarter. Weekly revenue peaked at approximately $330 in early November but saw a decline towards mid-December before recovering slightly to $220 by the end of the year. Downloads showed a significant increase, starting from just 2 in late September and reaching 78 by the last week of December. Active users fluctuated, beginning at 765 and ending at 612.
My Cat – Virtual Pet Games from Akita Limited Liability Company saw steady revenue growth, peaking at $151 in late November. The download numbers were inconsistent, with a notable spike to 191 in the last week of December. Active users were relatively stable, starting at 185 and ending the quarter at 291.
My Talking Angela 2 from Outfit7 Limited had a robust quarter. Weekly downloads remained strong, peaking at 1.1K in late September and maintaining high numbers throughout the quarter, ending at 839. Revenue, however, saw a decline from $145 in early October to $71 by the end of December. Active users remained high, starting at 7.7K and ending at 6K.
My Talking Tom, also from Outfit7 Limited, showed consistent performance in downloads, starting at 430 and rising to 753 by the end of December. Revenue saw some fluctuations, peaking at $155 in late October and dropping to $27 by the end of the quarter. Active users remained relatively stable, fluctuating between 5.7K and 6.1K.
My Talking Tom 2 from Outfit7 Limited had a strong quarter in terms of downloads, starting at 578 and ending at 1.1K. Revenue showed significant growth, peaking at $136 in the last week of December. Active users were consistently high, starting at 8.5K and peaking at 9.7K in early December before settling at 9.1K.
These trends highlight the dynamic nature of the virtual pet app market in Finland. For more insights and detailed analytics, visit Sensor Tower.